Fire Procedural Texture
Using the Fire procedural texture
Fire procedural texture can be found here:
A demo can be found here: Fire Procedural Texture
This texture has 4 parameters :
- time can be set manually(float) if autoGenerateTime(boolean) is set to false. It is used inside the fire shader to animate it
- speed controls the speed of the flames (BABYLON.Vector2)
- shift controls the direction of the flames (BABYLON.Vector2)
- fireColors is an array of 6 (BABYLON.Color3/4) defining the different color of the fire. You can define them manually of use presets available as static properties of the class (PurpleFireColors, GreenFireColors, RedFireColors, BlueFireColors)
var fireMaterial = new BABYLON.StandardMaterial("fontainSculptur2", scene);var fireTexture = new BABYLON.FireProceduralTexture("fire", 256, scene);fireMaterial.diffuseTexture = fireTexture;fireMaterial.opacityTexture = fireTexture;