MultiViews Part 1
Introduction
The WebGL Multiview extension allows rendering multiple views (eg. each eye for VR scenarios) in a single render pass. This can make rendering around 1.5 to 2.0 times faster.
Multiview is not currently supported in all browsers. If it is supported, the multiview capability should be present.
scene.getEngine().getCaps().multiview;
Note: Multiview rendering renders to a texture array instead of a standard texture. This may cause unexpected issues when applying postprocessing with custom shaders, effects, or postprocessing (e.g., the highlight layer will have no effect).
Using with VRExperienceHelper
Multiview can be enabled by setting the useMultiview
option to true
.
scene.createDefaultVRExperience({ useMultiview: true });
Using with VRDeviceOrientationFreeCamera to display on the screen
Enable through the option in the VRCameraMetrics object:
// Enable multiviewvar multiviewMetrics = BABYLON.VRCameraMetrics.GetDefault();multiviewMetrics.multiviewEnabled = true;// Create cameravar multiviewCamera = new BABYLON.VRDeviceOrientationFreeCamera("", new BABYLON.Vector3(-10, 5, 0), scene, undefined, multiviewMetrics);